🔗 Get the Updated Project on Fab: This video showcases the updated version of my Advanced Modular Locomotion Library, now upgraded to Unreal Engine 5.7 and fully multiplayer-ready. The original system was widely used by developers, and this new version brings improved performance, cleaner architecture, and seamless replication support for multiplayer projects. Built entirely in Blueprints, the system includes six complete locomotion and combat states: Unarmed, Sword & Shield, Bow, Pistol, Rifle, and Shotgun. Every state features its own movement logic, combat actions, weapon handling, animation blueprints, and smooth transitions. The entire locomotion framework is modular and highly extensible—you can add new weapon or locomotion states simply by preparing your animations and assigning them to the provided slots. Core movement mechanics include walk, jog, crouch, jump, directional dodge/roll, and advanced animation blending. Combat features include melee combos, blocking, ranged attacks, reloading, projectile handling, and polished equip/unequip animations. This library is perfect for indie developers, prototyping, action RPGs, shooters, and third-person games. With the new UE5.7 optimizations and full multiplayer replication, it's ready for production-level gameplay. If you need custom mechanics, Blueprint-to-C++ conversion, multiplayer implementation, optimization, bug fixing, or full gameplay system development, I offer professional support and contract work. Key Features (UE5.7 Multiplayer Update) : Fully upgraded to Unreal Engine 5.7. Multiplayer-ready locomotion and combat systems (replicated). Six complete locomotion states: Sword & Shield, Bow, Shotgun, Pistol, Rifle, Unarmed. Modular architecture — easily add new states using your own animations. Melee combos, blocking, ranged attacks, reloading, and projectile logic. Advanced movement: walk, jog, crouch, jump, directional dodge/rolling. Smooth animation blending and clean Blueprint structure. Fully production-ready, easy to extend or modify. If you're interested in purchasing the full project or want custom Unreal Engine development, feel free to reach out anytime.











